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 NPC's on construct

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Vodkah
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PostSubject: NPC's on construct   Wed Apr 08, 2009 10:01 pm

OMG is there a way to disable the seaguls from spawning in GM_construct all they are are shitting machines they crap EVERYWHERE!

its quite the annoyance

lol! lol!

affraid THERE GONNA TAKE OVER THE WORLD I TELL YOU affraid

Twisted Evil Twisted Evil Evil or Very Mad Evil or Very Mad
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The BoxDog



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Join date : 2009-04-08
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PostSubject: Re: NPC's on construct   Sat Apr 18, 2009 4:24 pm

The only way to stop it really is to kill them instantly or have a different map =D
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fenix998

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PostSubject: Re: NPC's on construct   Sun Apr 19, 2009 10:26 am

not entirly box its basicly a scripting error with the server...it can be fixed but youll find alot of probs with cheap servers..
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Dexus 136

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PostSubject: Re: NPC's on construct   Wed Apr 29, 2009 7:36 pm


    I'm sure you could modify the game mode script [ ie: sandbox or darkrp something like that ] to exclude certain npc from being spawned on that specified map, but sadly I am not a pro scripter with lua [ Crying or Very sad ] so I don't know how to do this. That or just remove the birds from the npc list in the spawnlist on the server. That would however eliminate the use of birds all together, but still who uses the birds anyway? [ other than cruel unusual punishment and humor Twisted Evil ]
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fenix998

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PostSubject: Re: NPC's on construct   Thu Apr 30, 2009 10:02 am

Dexus 136 wrote:

    I'm sure you could modify the game mode script [ ie: sandbox or darkrp something like that ] to exclude certain npc from being spawned on that specified map, but sadly I am not a pro scripter with lua [ ] so I don't know how to do this. That or just remove the birds from the npc list in the spawnlist on the server. That would however eliminate the use of birds all together, but still who uses the birds anyway? [ other than cruel unusual punishment and humor ]

i could do it basicly NPC's is a java script funny tho cuz most of the scripting is in C++ and im quite good with java C++,C# learning J++ so yeah i could rescript it easy
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Vodkah
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PostSubject: Yeah   Thu Apr 30, 2009 11:01 am

Well i think we'll be fine cause as soon as that map is done we'll use it instead of construct so we'll be fine!!
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fenix998

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PostSubject: Re: NPC's on construct   Thu Apr 30, 2009 11:35 am

Vodkah wrote:
Well i think we'll be fine cause as soon as that map is done we'll use it instead of construct so we'll be fine!!

ORLLY KTHXCOOKEH
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